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Hero · Generation 2

Marlin

Marlin guide: skills and values, exclusive-weapon effects, and formation investment priorities.

Marlin

Overview

Unit type
Archer
Rarity
Legendary
Generation
Generation 2
Effect count
6 base skills + 2 weapon effects = 8 total effects

Marlin is a Generation 2 Archer hero. The kit combines area damage, immobilization, stun timing, and squad-wide damage tools.

The clearest build direction is to develop the skills that reinforce control moments, squad damage, and rally-oriented benefits while Marlin remains in your main formation.

Story

Marlin is presented as a ranged-control specialist. This guide focuses on how control moments, squad damage, and rally-oriented benefits can shape a squad’s combat plan.

Three-line investment conclusion

  1. Build it when: Marlin is part of the Archer formation you actively use.
  2. Best suited to: players who want control moments, squad damage, and rally-oriented benefits.
  3. Stop investing when: the next upgrade does not improve the formation you field most often.

Skills and numerical ladders

6 base skills + 2 weapon effects = 8 total effects

Conquest

Tidal Rush

Deals area damage and immobilizes the target.

200 / 220 / 240 / 260 / 280% area damage

1.5-second immobilize.

Conquest

Fermented Blow

Deals area damage.

Attack × 50 / 55 / 60 / 65 / 70%

Area attack.

Conquest

Lucky Hit

Stuns targets after a set number of strikes.

After 8 / 7 / 7 / 6 / 5 attacks; 0.2 / 0.2 / 0.4 / 0.4 / 0.5 s stun

Strike-count trigger.

Expedition

Wild Card

Can increase damage dealt by all squads.

8 / 16 / 24 / 32 / 40% chance; +50% damage

Squad attack trigger.

Expedition

Rumhead

Can reduce enemy squad Lethality after attacking.

20% chance; -10 / 20 / 30 / 40 / 50% Lethality

Lasts 2 turns.

Expedition

Dynamo

Gives your squads a chance to increase their damage dealt.

50% chance; damage dealt +10 / 20 / 30 / 40 / 50%

Expedition squad modifier.

Exclusive weapon

Mistweaver

This weapon reinforces healing for the weakest hero and Rally Squad Lethality; develop it after the core six skills already strengthen the active formation.

Servant of WineBasic attacks heal the weakest hero.Attack × 5 / 7.5 / 10 / 12.5 / 15%
Admiral of the LineIncreases Rally Squad Lethality when initiating a rally.Rally Squads Lethality +5 / 7.5 / 10 / 12.5 / 15%

Investment by spend level

F2P

Prioritize the core skills that deliver control moments, squad damage, and rally-oriented benefits, then preserve shards for the rest of the active formation.

Light spend

Raise the most relevant skill ladder first; do not split resources across several heroes at once.

Mid spend

Complete the formation’s core gains before pursuing marginal upgrades on a bench hero.

Common mistakes

  • Upgrading every line evenly before identifying the skill cycle that delivers control moments, squad damage, and rally-oriented benefits.
  • Using Marlin outside a formation that benefits from control moments, squad damage, and rally-oriented benefits.

Data sources

Data compiled from public game-reference sources and regularly maintained.