
Overview
- Unit type
- Cavalry
- Rarity
- Legendary
- Generation
- Generation 4
- Effect count
- 6 base skills + 2 weapon effects = 8 total effects
Margot is a Generation 4 Cavalry hero. The kit combines damage, control, and repeated combat-stat gains.
The clearest build direction is to develop the skills that reinforce offensive pressure with a control moment in the skill cycle while Margot remains in your main formation.
Story
Margot is presented as a aggressive cavalry specialist. This guide focuses on how offensive pressure with a control moment in the skill cycle can shape a squad’s combat plan.
Three-line investment conclusion
- Build it when: Margot is part of the Cavalry formation you actively use.
- Best suited to: players who want offensive pressure with a control moment in the skill cycle.
- Stop investing when: the next upgrade does not improve the formation you field most often.
Skills and numerical ladders
6 base skills + 2 weapon effects = 8 total effects

Conquest
Ambush
Deals combat damage. Raises a combat stat.
300–420% / 300% / 330% / 360% / 390% / 420%
Conquest / arena effect.

Conquest
Parry
Deals combat damage. Raises a combat stat.
5–25% / 5% / 10% / 15% / 20% / 25%
Conquest / arena effect.

Conquest
Stiletto
Deals combat damage. Applies a control effect. Raises a combat stat.
100–140% / 100% / 110% / 120% / 130% / 140% / 370.3%
Conquest / arena effect.

Expedition
Warbringer
Raises a combat stat.
5–25% / 5% / 10% / 15% / 20% / 25%
Expedition / map effect.

Expedition
Subterfuge
Raises a combat stat.
4–20% / 4% / 8% / 12% / 16% / 20%
Expedition / map effect.

Expedition
Sleight Hand
Deals combat damage. Raises a combat stat.
25% / 120–200% / 120% / 140% / 160% / 180% / 200% / 1555500111111111037373709.25% / 9.25% / 962918.50% / 18.50% / 888827.75%
Expedition / map effect.

Exclusive weapon
Revel Fang
This weapon reinforces extra damage and combat-stat disruption; develop it after the core six skills already strengthen the active formation.
Investment by spend level
F2P
Prioritize the core skills that deliver offensive pressure with a control moment in the skill cycle, then preserve shards for the rest of the active formation.
Light spend
Raise the most relevant skill ladder first; do not split resources across several heroes at once.
Mid spend
Complete the formation’s core gains before pursuing marginal upgrades on a bench hero.
Common mistakes
- Upgrading every line evenly before identifying the skill cycle that delivers offensive pressure with a control moment in the skill cycle.
- Using Margot outside a formation that benefits from offensive pressure with a control moment in the skill cycle.
Data sources
Data compiled from public game-reference sources and regularly maintained.

