KKingshot Guide
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Hero · Generation 4

Margot

Margot guide: skills and values, exclusive-weapon effects, and formation investment priorities.

Margot

Overview

Unit type
Cavalry
Rarity
Legendary
Generation
Generation 4
Effect count
6 base skills + 2 weapon effects = 8 total effects

Margot is a Generation 4 Cavalry hero. The kit combines damage, control, and repeated combat-stat gains.

The clearest build direction is to develop the skills that reinforce offensive pressure with a control moment in the skill cycle while Margot remains in your main formation.

Story

Margot is presented as a aggressive cavalry specialist. This guide focuses on how offensive pressure with a control moment in the skill cycle can shape a squad’s combat plan.

Three-line investment conclusion

  1. Build it when: Margot is part of the Cavalry formation you actively use.
  2. Best suited to: players who want offensive pressure with a control moment in the skill cycle.
  3. Stop investing when: the next upgrade does not improve the formation you field most often.

Skills and numerical ladders

6 base skills + 2 weapon effects = 8 total effects

Conquest

Ambush

Deals combat damage. Raises a combat stat.

300–420% / 300% / 330% / 360% / 390% / 420%

Conquest / arena effect.

Conquest

Parry

Deals combat damage. Raises a combat stat.

5–25% / 5% / 10% / 15% / 20% / 25%

Conquest / arena effect.

Conquest

Stiletto

Deals combat damage. Applies a control effect. Raises a combat stat.

100–140% / 100% / 110% / 120% / 130% / 140% / 370.3%

Conquest / arena effect.

Expedition

Warbringer

Raises a combat stat.

5–25% / 5% / 10% / 15% / 20% / 25%

Expedition / map effect.

Expedition

Subterfuge

Raises a combat stat.

4–20% / 4% / 8% / 12% / 16% / 20%

Expedition / map effect.

Expedition

Sleight Hand

Deals combat damage. Raises a combat stat.

25% / 120–200% / 120% / 140% / 160% / 180% / 200% / 1555500111111111037373709.25% / 9.25% / 962918.50% / 18.50% / 888827.75%

Expedition / map effect.

Exclusive weapon

Revel Fang

This weapon reinforces extra damage and combat-stat disruption; develop it after the core six skills already strengthen the active formation.

IndefensibleDeals combat damage. Raises a combat stat.40% / 25–45% / 25% / 30% / 35% / 45%
PugilistRaises a combat stat. Lowers an enemy stat.5–15% / 5% / 7.5% / 10% / 12.5% / 15%

Investment by spend level

F2P

Prioritize the core skills that deliver offensive pressure with a control moment in the skill cycle, then preserve shards for the rest of the active formation.

Light spend

Raise the most relevant skill ladder first; do not split resources across several heroes at once.

Mid spend

Complete the formation’s core gains before pursuing marginal upgrades on a bench hero.

Common mistakes

  • Upgrading every line evenly before identifying the skill cycle that delivers offensive pressure with a control moment in the skill cycle.
  • Using Margot outside a formation that benefits from offensive pressure with a control moment in the skill cycle.

Data sources

Data compiled from public game-reference sources and regularly maintained.