
Overview
- Unit type
- Archer
- Rarity
- Legendary
- Generation
- Generation 2
- Effect count
- 6 base skills + 2 weapon effects = 8 total effects
Marlin is a Generation 2 Archer hero. The kit combines area damage, immobilization, stun timing, and squad-wide damage tools.
The clearest build direction is to develop the skills that reinforce control moments, squad damage, and rally-oriented benefits while Marlin remains in your main formation.
Story
Marlin is presented as a ranged-control specialist. This guide focuses on how control moments, squad damage, and rally-oriented benefits can shape a squad’s combat plan.
Three-line investment conclusion
- Build it when: Marlin is part of the Archer formation you actively use.
- Best suited to: players who want control moments, squad damage, and rally-oriented benefits.
- Stop investing when: the next upgrade does not improve the formation you field most often.
Skills and numerical ladders
6 base skills + 2 weapon effects = 8 total effects

Conquest
Tidal Rush
Deals area damage and immobilizes the target.
200 / 220 / 240 / 260 / 280% area damage
1.5-second immobilize.

Conquest
Fermented Blow
Deals area damage.
Attack × 50 / 55 / 60 / 65 / 70%
Area attack.

Conquest
Lucky Hit
Stuns targets after a set number of strikes.
After 8 / 7 / 7 / 6 / 5 attacks; 0.2 / 0.2 / 0.4 / 0.4 / 0.5 s stun
Strike-count trigger.

Expedition
Wild Card
Can increase damage dealt by all squads.
8 / 16 / 24 / 32 / 40% chance; +50% damage
Squad attack trigger.

Expedition
Rumhead
Can reduce enemy squad Lethality after attacking.
20% chance; -10 / 20 / 30 / 40 / 50% Lethality
Lasts 2 turns.

Expedition
Dynamo
Gives your squads a chance to increase their damage dealt.
50% chance; damage dealt +10 / 20 / 30 / 40 / 50%
Expedition squad modifier.

Exclusive weapon
Mistweaver
This weapon reinforces healing for the weakest hero and Rally Squad Lethality; develop it after the core six skills already strengthen the active formation.
Investment by spend level
F2P
Prioritize the core skills that deliver control moments, squad damage, and rally-oriented benefits, then preserve shards for the rest of the active formation.
Light spend
Raise the most relevant skill ladder first; do not split resources across several heroes at once.
Mid spend
Complete the formation’s core gains before pursuing marginal upgrades on a bench hero.
Common mistakes
- Upgrading every line evenly before identifying the skill cycle that delivers control moments, squad damage, and rally-oriented benefits.
- Using Marlin outside a formation that benefits from control moments, squad damage, and rally-oriented benefits.
Data sources
Data compiled from public game-reference sources and regularly maintained.

